The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service ทดลองเล่นสล็อตฟรี future) rather than their raison d'etre: big budget singleplayer narrative adventures.
"In ramping up to full production, the massive scope of our ambition became clear," wrote Naughty Dog in its announcement. "To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games.
"So, we had two โปรโมชั่นสล็อต paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage."
The Last of Us Online was originally meant to launch alongside PS4 exclusive The Last of Us Part 2 in 2020, and would retain the format of the original game's beloved Factions mode. In 2022, Naughty Dog's Neil Druckmann said the online mode's continued no-show was because it had "evolved beyond the team's ambition".
Still, aside from Factions diehards it's unlikely that the core Naughty Dog fanbase will be too upset by this announcement. Especially since it includes reference to not one but two in-development singleplayer games. "The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready."
The Last of Us Part I released for PC earlier this year, and while its sequel has yet to arrive on our hallowed shores, an imminent PS5 remaster would suggest it'll probably happen at some point.