QUOTE | “Inclusivity always seems to end up on the cutting board.” – A female engineer at a top studio (who prefers to remain anonymous for fear of reprisal), discussing the “horribly familiar” arguments Ubisoft offered as to

why a female character option was left out

of Assassin’s Creed Unity
Elsewhere in the business of video games this past week … QUOTE | “Diversity for us is very
h25 com สล็อต important. But we respect very much the creative vision of the team. This is what matters at the end of the day.” – Ubisoft EMEA executive Alain Corre responding to the controversy surrounding the publisher leaving out a playable female character in the next Assassin’s Creed.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1590802508","POST_TYPE":"post","CHANNEL":"culture","SECTION":"","SUBSECTION":"","CATEGORIES":"culture","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); QUOTE | “In my educated opinion, I would estimate this to be a day or two’s work. Not a replacement of 8,000 animations.” – Game animator Jonathan Cooper, commenting on Ubisoft’s explanation that “It was a question of focus and a question of production” to not include a female character option in Assassin’s Creed Unity
QUOTE | “I could make games forever with a fraction of what any of these press conference spectacles cost.” – Zoë ʻZoE3Buttʼ Quinn of The Quinnspiracy, tweeting along with other developers about the pre-E3 press conferences.
QUOTE | “There have only been a handful of times in
m358 เครดิตฟรี 188 my life where I saw something that I knew would

change everything.” – Jason Rubin, co-founder of Naughty Dog and now head of worldwide studios for Oculus VR, explaining why
w69 slot เครดิตฟรี 188 บาท he took the job with Oculus QUOTE | “As a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes.” – Hideo Kojima, creator of the Metal Gear Solid series, explaining why increasing costs threaten the content of the series
QUOTE | “We knew that Watch Dogs would be a game that would really polarize.” – Yves Guillemot, CEO of Ubisoft, talking about the difficulties of creating new IP and appealing to a broad audience QUOTE | “Directing BioShock 2 definitely gave me a taste of all the…overconfidence and creeping doubt/screaming panic that I think people at all tiers of a creative hierarchy feel.” – Jordan Thomas, director of BioShock 2, talking about creating his indie game about making games, The Magic Circle QUOTE | “The time you spend reinventing something is time you don’t have to advance and add something new.” – Lionel Raynaud, Ubisoft Montreal’s vice president of creative, talking about why familiar elements from previous games appear in Watch Dogs
QUOTE | “The eighth-generation consoles are driving gaming sales and enthusiasm across the board.” – Kevin Tillmann, senior research analyst at CEA, talking about their recent study predicting wholesale revenue for 2014 to be up 85% over last year